![]() graphics overhauls, TCs with high-resolution textures) can include something to enable it. Mods that would benefit from texture filtering (e.g. This is why I think GZDoom has it turned on by default it tries to mimic later engines in many ways, and despite what people may say it can be used for making games with modern-style graphics, it's just that no one does because of its licence that restricts how you can sell a game that uses GZDoom. This option should be disabled by default (along with some other things that change how Doom looks in GZDoom, most notably the sector lighting). Quake 1 on the other hand wasn't designed for texture filtering but I think it looks amazing with it turned on so I never have it off - the game looks a bit like vomit with it turned off to me, no texture filtering looks good for Doom-style games but absolutely not later 3D games. ![]() Award Favorite Share Introduction: ALL CHEAT CODES FOR GZDOOM AND IT'S BROTHER PORTS. upscaling, texture filtering that works for weapon sprites, etc.ini. By Tommyminer2159 A huge compilation of every known console command that can be used through the GZDoom as well as its associate source ports. Option Two: For Laptops with Intel HD Graphics.1.3D models in GZDoom sucks because. Where abouts can I define GLNEAREST for this particular texture It's ruining the effect that I'm going for. I feel high xBRZ with no texture filtering (only linear mipmap) gives the. Just like my titles says, I'm building a post processing shader that involves sampling a texture across the screen, however even with texture filtering in game set to nearest, my sampled texture is still being interpolated. Doom 64 on the other hand I think looks great with filtering on especially when played at its original resolution, but of course it was designed that way in the first place. 31 ratings All console commands for GZDoom, ZDoom and LZDoom. I would like to try x5, 圆, x7 and x8 settings but the max GZDoom seems to. ![]() I'm gonna go out and say that I don't think texture filtering in classic Doom actually looks that bad if it's only used on the level geometry and nothing else, but unfortunately GZDoom does not have options for choosing what gets filtered (I think even DSDA-Doom or another source port has this) if you turn filtering on you also have to filter sprites and even strangely enough the HUD which should never be filtered. Do you think GZDoom should have texture filtering on by default Yes, texture filtering should be ON by default 24 No, texture filtering should be OFF by default 325 Please sign in or register to vote in this poll. ![]()
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